ForwardXP (2019 – Present)

Returning to the US after 6 years abroad, I joined FowardXP as Senior Production Manager to help run the company’s VR/AR, Enterprise and Game development projects.

Projects: Most still under NDA

GameHouse (2016 – 2019)

Joining GameHouse in fall of 2016, I took over the Producer role for the Eindhoven studio team to help them get Fabulous Angela’s High School Reunion released on time in spring 2017. Following that project I was promoted to Studio Manager to lead and grow the team across multiple projects.

Projects: Fabulous Angela’s High School Reunion, Fabulous Angela’s Wedding Disaster, My Original Stories (F2P Visual Novel game)

CoolGames (2014 – 2016)

At CoolGames I wore many hats under the umbrella of “Operations“, but was primarily responsible for QA, exclusive game licensing, localization & the Game SDK. Additionally I provided support to the Game Studio team with production assistance on Tetris Twist, and many monthly releases for our Japanese partners.

Projects: CoolGames.com, Tetris Twist, Jewel Academy, DocuSign, ATS Tools

Spil Games (2013-2014)

I joined Spil Games in fall of 2013 to lead the game studio’s post-production/operations department. As Head of Post Production, I built a new QA team and pipeline that handled 300+ HTML5 titles per month, created a new mobile publishing team focused on porting and publishing HTML5 games to mobile app stores, and integrated Localization into the game studio (previously part of marketing).

Projects: QA Overhaul, 1001 Arabian Nights 2, Wasabi, Cute Towers, Spil Wrap-o-Matic

GameStop/Impulse (2011 – 2013)

In 2011, GameStop bought the Impulse business unit from Stardock. I went along as part of the core transition team to bring the business to Texas. There I built a new operations team (packaging, product management & QA) to support a 3x increase in revenue and integration with GameStop’s 4400+ physical retail stores in 2012 and a full integration with GameStop.com in 2013.

Projects: Impulse Transition, Retail Rollout, GameStop.com Integration

Stardock (2006 – 2011)

Where I got my start in games! Leading off with a stellar round of interviews that included the question “Who are you, and why should I care?”, I set off on a 5 year adventure where I learned how to manage a volunteer team of community managers, test games, and most importantly how to build and operate a global digital distribution business!

Projects: Galactic Civilizations II + Expansions, The Political Machine 2008, Sins of a Solar Empire + Expansions, Demigod, Elemental: War of Magic, Impulse Digital Distribution Platform